Posts Tagged ‘mind’

AGB2009- democracy @ work – visual map

Friday, September 18th, 2009

This part of the AGB2009 series (see the presentation)
AGB2009: democracy @ work

This short article contains the visual outline of the article, using an OpenSource “mind mapping” software and community, called Xmind.net
The
original abstract and bibliography was published on 2009-09-10
democracy @ work: the map

everybody talks about democracy- at the polls.

but why limiting democracy to a voting exercise? how could you extend that into the workplace?

and what are the consequences of new technologies and media access to the workplace social environment

read this short article for an explanation of the visual map (and a link to the source, so that you can study its details!)

visual approach

A picture is worth 1000 words.

Actually, a picture can be used as an outline to understand more than 1000 words.

I have no artistic pretense- but I think visually.

As explained in the the presentation, the abstract is the first step, followed by this map, and then, the article.

Read the abstract if you want to think about your own position on the subject. Read the map if you want to just see what are my arguments. And read the article if you want to read my position and some experience-based ideas and suggestions.

Changing minds, changing rules

Tuesday, June 30th, 2009

If you read my CV or wander around here on my blog, you will probably notice that I worked across many industries.

And not only bottom-line oriented: also non-profit and cultural.

This post is about the difference about changing rules and changing minds, and some potential uses in the political, business, personal environment.

Highlights:
who controls the controller?

first extreme: the consensus-building inserted in a rule-oriented environment

Second extreme: the rule-orientation inserted in consensus-building environment

Weaknesses in training, weaknesses in results

do your new rules consider the organizational cultural environment?

introducing a change in rules requires changing mindsets

step-by-step: “terraforming” for rules change

GMN2009: Reality

Friday, May 15th, 2009

When you build a model of reality, you try to reduce complexity.

Reducing complexity means making choices- and reducing the risk of something unexpected affecting the results of your model.

Actually, it means also reducing the number of parameters- and, therefore, making any evolution in your world more predictable.

But reality is not necessarily limited by your definition: and managing the reality within a model requires more that planning beforehand for what you know, in terms of activities or risks.

You have also to identify what is the “normal” way in which your model will react to unexpected changes in the “reality” surrounding your model.

This post is part of a series, first published in May 2009.

GMN2009: Genome, mind mapping, neural networks

Thursday, May 7th, 2009

This post will be a little bit more “roaming through knowledge” than the usual.

But, following the dictum of somebody else, I will make things as simple as possible, but not simpler.

It will be first published in segments between 2009-05-08 and 2009-05-25, and then updated by section.

TABLE OF CONTENT

Each section will be easy to find- write “GMN2009″ in the search box, and then a word from the title.

Of course- if you search for just “GMN2009″, you will get all the sections that have been already published.

Models
First publication: 2009-05-08
Change
First publication: 2009-05-11
Planning
First publication: 2009-05-12
Progress
First publication: 2009-05-13
Risk
First publication: 2009-05-14
Reality
First publication: 2009-05-15
Games
First publication: 2009-05-18
Playing
First publication: 2009-05-19
Scripting
First publication: 2009-05-20
Metascripting
First publication: 2009-05-21
Genome and brain mapping
First publication: 2009-05-22
Next: beyond the skull
First publication: 2009-05-25

Mind you (copy)right(s)

Thursday, April 16th, 2009

If you create or write or think and share your ideas… maybe this posting could save you time and money ;)