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	<title>Getting around the world &#187; nash</title>
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	<category>thinking about impacts</category>
	<ttl>1440</ttl>
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		<title>Getting around the world</title>
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		<title>GMN2009: Games</title>
		<link>http://www.robertolofaro.com/blog/2009/05/18/gmn2009-games/</link>
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		<pubDate>Mon, 18 May 2009 07:00:08 +0000</pubDate>
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		<category><![CDATA[artificial]]></category>
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		<category><![CDATA[gmn2009]]></category>
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		<category><![CDATA[nash]]></category>
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		<description><![CDATA[You want your model to work in reality, and therefore you have to assume that others have their own models.

It is a game. Like playing chess. Or the usual "prisoner's dilemma".

From models, we will move to the interaction between models- and between different decision paths within a model.

A down-to-earth introduction to the game theory.

This post is part of <a href="http://www.robertolofaro.com/blog/2009/05/07/gmn2009-genome-mind-mapping-neural-networks/">a series</a>, first published in May 2009.]]></description>
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